Day #1: A game about plants and sundials

Posted by (twitter: @Ludipe)
August 27th, 2016 3:02 pm

The end of day 1 is drawing closer, but before we leave for home to get some rest here’s what we did so far….

We waited for the theme to be announced, which is at 03.00 am in Spain. We usually just find out next morning, but since we were attending a RWG we thought we could stay with the rest of the devs and goof around. It took us a bit more than an hour to choose a concept, we then worked for 2 hours before calling it a day.


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We’re making a game about growing plants and haversting fruits in a disc-like world (which works like a sundial). Each time the shadow casted by the pillar moves a turn passes (and colors let you know the season you’re in). Each seed type grows at a different pace, they also bloom or die in different seasons.

We are still working with placeholders, though we’ll start implementing art soon, here’s a small pic with some of the tests Rubén made for the main character.


The core mechanics are already working, which is really nice and means we might get to add one or two extra features. Next step is to implement assets and animations (which will take some time) while balancing the system. We did a quick skype call with Celer, who is working on the music and sound design.

And that’s all for now! I tend to post gifs on twitter every few hours, so follow our progress over there if you are interested.

Good luck jammers! Keep having fun! 😀

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