So here we are again :-)

Posted by (twitter: @Cryovat)
August 26th, 2016 6:46 pm

I’ve been on a long hiatus, but I’m definitely not sitting out LD36! :-)

My original intent was to enter with a custom game engine based on NET Core and OpenGL, but didn’t manage to get things into an usable state in time.

So plan B it is! I’ve always been a big fan of LÖVE. I’ve gathered a bundle of community libraries (including anim8, simple-tiled-implementation, hump, bump and lovebirds ❤︎) that I intend to use.

I’ve put this bundle in a Github repository:

My toolbox will look like this:

Best of luck to all of you!

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