Ludum Dare 36 pre-natum

Posted by (twitter: @LiamLimeGames)
August 20th, 2016 6:23 pm

With my constant participation in 1 hour game jam, I really haven’t felt a need to do extensive planning for Ludum Dare like in previous jams.

I however think the time has come to attempt a strategy game or some sort. Either economic, real-time military or turn-based. I’ll see which one I choose. I’ll probably go for simple 2D graphics and a math-heavy gameplay model. I’ll see how well this will work with whatever theme is selected though.

My main goal is to make a simulation-heavy game in the 48h Ludum Dare compo. I’d prefer to go into military strategy with base-building and unit control, but depending on the theme, economic strategy might apply more. The themes I like never win though, so ¯\_(ツ)_/¯.

The tools I use will slightly depend on the selected theme and detailed game design, but they’ll be a subset of the following:

Engine: Unity
Models: Blender
Graphics: Inkscape, Photoshop Elements
Voice and Music: Reaper, XMedia Recode, Audacity
Sound FX: BFXR or USFXR
Source control: SourceTree (Git)
Backend: PHP/ MySQL / JSON / Google Analytics / Unity Analytics
Timelapse: Autoscreen, MakeAvi, Premiere Elements

Have fun, everyone!


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