Life after LD35

Posted by (twitter: @BjohnExt)
May 23rd, 2016 2:52 pm

Last LD35 ended for me with the publication my game in Google Play. After a crazy weekend the prototype has undergone many changes.
1) I’ve gone from clicks to touch – is now one level can be passed in one motion.
2) Orientation has changed from landscape to portrait
3) I added a timer. The session was first exhibited, for 2 minutes. But then it turned out that 90 seconds is much better.
4) Added combos. When collecting mushrooms in one motion – a snail gets smaller with each mushroom.
5) In my experiments with the narrative I brought a number of funny phrases up to 40.

Simon Snail

Simon Snail

I manage to carve out a few hours on the weekends. Therefore, the work creeps slow like a snail. I plan to add a lot of routine things, which do not relate directly to the gameplay:

1) localization
2) notice
3) achievements
4) social network
5) ios publication

Thank you for this website. And thanks for the feedback. Every part in LD is like Christmas for me. Every time I meet the incredible work of others who inspire me.

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