Saving Steve Postmortem – Try to Save Steve!

Posted by
May 1st, 2016 4:12 pm

I had a great time making Saving Steve for LD35, and overall I’m very pleased with how it came out.   Saving Steve was my second compo entry, having competed in LD32 about a year ago, and I felt that I managed to pull off a much better game this time around by keeping to a very simple game mechanic and focusing on building out interesting levels and humor.

The biggest challenge was the difficulty curve.  Although I intended for Steve to die many many times even for skilled gamers, some players reported not being able to get past Level 2, and found some of the later levels to be easier.  (Oops!)  This will factor in heavily if I continue working on Saving Steve with a more polished version – which I’ll probably do because the game seems simple and fun enough to be viable as a mobile game.

If you haven’t tried Saving Steve yet, check it out:

Hint for level 2 – see how long Steve survives if you don’t touch the controls!  Join the few and proud members of the I-Saved-Steve club!

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