FriendShift Madness – Post-mortem

Posted by
April 27th, 2016 8:11 pm

I introduce, for those that haven’t seen it yet, my game. FriendShift Madness!


What went well!

Compared to my other submit, I thought this one was a great improvement !

  • Way more entertaining concept.
  • Has the silliness some ludum darers like.
  • Has a better art style. (Not graphics, I still sticked with 2D. The building, altought, are 3D, giving it a nice mix).
  • More polished and fluid gameplay.
  • Less stress during development.

What went, sort of not well.

  • Game lacks a proper setting.
  • Game lacks some more particle effects.
  • Not much diversity in terms of difficulty.
  • Little replay value.
  • Could’ve developed the concept a bit more.

No game is really perfect, I understand that. But we always have to point out our mistakes and things we failed to add, this attitude helps it so the next game we make becomes even better!

Rate my game and I’ll help rating yours (fairly, of course).



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