Porknight – Post Mortem

Posted by
April 26th, 2016 6:06 pm



This is a little late, but it’s been a busy week! Anywho, my initial theme reaction was… disappointment, no issue with the theme in and of itself, it’s just I’d made a game during LD31 which consisted of shapes and shifting and it would’ve been perfect. I don’t really like doing the same thing twice… but accidentally started making a similar game I made for LD33 as well as probably fitting better with LD34’s theme, not going well at this point.

Despite not being overly fond of the idea at first, I began with making the character, as the character got larger as he ate, I had to make 5 animations for walking, for a single character, oh god why. This was thankfully not too painful (although I had to repeat this when I decided to change colours… twice) and turned out really nice, not overly fond of the skinniest form as it lacks character, but the larger ones are pretty adorable.


After the first day I struggled to make game play out of this idea, I eventually had an idea of escorting a king through a forest to a castle, the castle however was cut as arting taking too much time. With the addition of a couple of barricades and a few enemies, this could be a game! But first let’s cut all but one enemy, ’cause time!


The fighting is quite simple, slash uses stamina, the more heavier you are, the slow movement and stamina regen, but higher damage output and max health pool. This mixed in with keeping your king alive and also trying to keep pace with him, makes for some slightly enjoyable game play… kinda. Then a sprinkle of sound effects (all made with my beautifully bad voice), a bit of quick music and a title screen which was well worth the 2 hours it took to create and … oh god no time for testing, quickly upload and cry.


All in all, it turned out a lot better than I was expecting. I’ve had a lot of positive feedback which made me feel a lot better as I fell ill on the Saturday of the compo and it helped. I’ll probably work on a post jam version, mainly to add the art that never got finished and expand on the game play that was designed but never implemented. Go play it if you like, but honestly I’ve had more than enough ratings already, so maybe go browse the least ratings, they need it more! Thanks for reading 😀

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