Random thought on Shapeshifting

Posted by
April 24th, 2016 2:27 pm

So I’ve seen 40-50 aweseome games.  But only 1 or 2 stood out for me (Note: my game is not one of those xD).  Part of what I like about LD is that I think of it as a showcase of random game elements put under magnification goggles.  You get to see one game mechanic in isolation — which you can learn a lot from.  I have a theory that the more constraints there are in a jam the more creative people get.  But I could be completely wrong.

LD34 for example had LOTS of games that felt like they almost invented new genres / core mechanics.  Maybe the theme in LD35 wasn’t very restrictive?  Do you guys disagree?  Do you recommend any games from LD35?

13 Responses to “Random thought on Shapeshifting”

  1. luquio says:

    ive tested more than 150 games, and many of theme where outstanding!

  2. Pickens Inc. says:

    I hate to blow my own trumpet, but apparently mine is quite good.

    Also, if you check out my Twitch channel Kappa_Barsavi and scroll down to the link to the spreadsheet, there’s a list to the games I streamed yesterday. The ones in bold are great!
    I’d link it myself bit on mobile.

  3. rjhelms says:

    I agree with you, broadly speaking. I feel like LD34 had the highest overall quality, in my entirely subjective opinion, of any Ludum Dare I’ve participated in, and I feel like the challenge of the themes had a lot to do with it.

    I’m seeing a lot of really good things in LD35, to be sure, but LD34’s games seemed exceptionally focused, if that makes any sense.

  4. Klaas says:

    This is my first Ludum Dare, so I can’t speak for previous themes, but you can interpret a theme like ‘shapeshift’ as broadly as “a change in state” which is a very broad theme indeed.

  5. leffe108 says:

    If you didn’t try yet, try motion: a. It is designed to be played on a phone or tablet. Its perhaps more of a lab than a game but the visuals and audio in it is very nice.

  6. HoldMeImScared says:

    Some of the ones I’ve been most impressed with were ones which played a little loose with the theme, such as Panzerantix (which is just excellent, check it out if you haven’t):

    I think the theme accomplished the primary goal of the themes, which is to get past the blank paper problem and get people to make something. That’s how I used it for my first simple little entry, manages to be both a little weak on the theme and predictable 😉 It’s nothing mindblowing, LoL.

    Yours, I thought, was one of the better games which does follow the theme in a kind of predictable way – a person who can shapeshift. You used it as a jumping off point to do something really interesting. While the shapeshifting is a core mechanic of your game, it’s not really the point of it. I liked yours a lot. I don’t think you necessarily had to be all that innovative mechanically to still do something very interesting and engaging with your game.

    Of 67 games I’ve rated, my favorites were, in no particular order:

    * Yours
    * Panzerantix as mentioned above
    * Abducktion – http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20903
    * The Other Woman – http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=93146
    * Greedy Miners – http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90983
    * Dog and Cat – http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90878

    Some of which played much closer to the most obvious interpretation of the theme than others, but all of them stand out to me as very well done and engaging (I keep going back to Greedy Miners because it’s just so much fun).

    Panzerantix is, thus far, my overall favorite.

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