Post Mortem

Posted by
April 24th, 2016 4:58 am

I eventually get to write down my post mortem to my Game: William’s Dilemma

What went right

  • Simple, self-explaining controls (except that ESC button, see in what went wrong) really help.
  • Teaching the rules through levels works well.
  • Using a well-known framework really helped to progress quickly.
  • For the first I added audio to a game. They are very limited, yet effective.
  • Levels are selectable from the start. This is good for a number of reasons:
    • There is no save function. If you hit refresh, your progress is gone.
    • You might want to skip a level.
    • Pulling up a level you talk about is easy.

What went wrong

  • I only realized how close to Sokoban this is when I added boxes to the game which seemed like a logical thing to add – goes well with the buttons 😉
    Not sure if I would have gone in a different direction, but realizing which games you mix early should help finding in which direction you want to go.
  • People don’t find the menu which is opened using the ESC-key. Thus, they don’t know there is a retry button. There should a visible button for retry and/or the menu.
  • First screenshot should contain something more recognizable. This one is used as a small thumbnail, so detailed stuff will become blurred.
  • More animations / effects would help.
  • Buttons and doors look quite similar and are not so easy to identify at first.

Overall I am very happy with the result.

Screen Shot 2016-04-18 at 00.44.53


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