Let’s talk about the characters of Realm Shifters.

All 3 of them share a single humanoid avatar. At first it seemed a bit weird when the cow started walking around on two legs but the end result became really funny! 😀

Realm Shifters – cow

We used Unity for the game and man, it’s model importer is quite powerful! If the target model has the more-or-less correct bone hierarchy, it automatically maps the bones of the target rig to the humanoid reference avatar. If it’s not correct, you can still configure it manually. Our dragon guy required some manual setup like this and still got into the game in no time!

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Okay, it’s not AAA category, but did the job. :) We really enjoyed selecting and putting together the final characters. Being only 2 programmers on the project we had.. hm.. let’s say limited artistic skills, so using a shared skeleton greatly reduced the time required to get our creatures moving. This technique also made it possible to try out multiple versions and choose the ones we liked the most.

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There is great potential (e.g. platformer moves, melee fighting) in this approach but we found it too buggy and complex to implement these extensions correctly within the given time frame so we kept only the animations and basic controls. We shifted our focus on improving the atmosphere, juiced the scene with sound and visual effects and some nice particle systems.

> Play Realm Shifters! <

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