Skywind Temple – Post Mortem

Posted by
April 21st, 2016 5:55 am

Ludum Dare 35 has ended and as always it is time to think what went wrong and what went right. This was a third jam with a bigger team, but the fifth one for some of us. As always, it was an amazing, fun and sleep depriving experience and we loved every second of it! We are happy with the results, because the game turned out to be pretty enjoyable, so we proudly present – Skywind Temple.

Skywind Temple - Fireline Games

In the game you play as a sourcerer who can shift between human and bird forms. Each of the forms has it’s own unique abilities and allows for a different type of gameplay. Your goal is to use her fighting skills and the bird’s agility to compete against your friends or test yourself in a single player mode. The game features four local multiplayer modes and one singleplayer mode. Yes – we have created a local multiplayer game with only little singleplayer gameplay.

We know what you’re probably thinking right now. “A local multiplayer game? You won’t have too many people playing this!”. And you’re right. We knew exactly what we were signing up for. But we still wanted to give people an ability to play and rate the game without the need of another person and a gamepad. That’s why decided to create a singleplayer version of one of the game modes that were already in game. But we will talk about that a bit later.

A funny thing is that this game wasn’t actually our first idea. While the player mechanics – fighting and turning into a bird where in our minds from the beginning, we imagined gameplay a little bit differently. Not so long after the theme was announced, we got fixated on the idea about dynamic fighting with one complex AI. We liked it so much, that we couldn’t think of anything else, so we started developing it. About halfway through the jam, our lead programmer sat down one a bed and said “Guys, this game is shit.”. 😀 The main problem was that we couldn’t develop such an incredible AI opponent in such a short time. Everyone agreed and we decided that it needs to be changed. After about an hour of redesigning we changed the game to what you can play now. And that was the best decision we could make. Even though the majority of the people won’t be able to experience the local multiplayer gameplay, we are still happy that those who had a chance to play it had a lot of fun with it. We ourselves spent a lot of time playing our game once we submitted it. “But how did the singleplayer mode ended up in the game?” you may ask. Like we said before, we still wanted to give people an ability to play and rate the game without the need of another person and a gamepad, so about six hours before the submission we decided to hack in the singleplayer mode. It did not turn out as good as the other games modes, since the game was designed for multiplayer, and most of the mechanics are useless if you don’t have a second player but most people still liked it so we consider this a good decision.

And talking about good decisions, let’s list what went right:

Skywind Temple - Fireine Games

Local multiplayer gameplay

  • Art – First time we went through with such style but our artists didn’t disappoint us and delivered a visually stunning experience. The art turned consistent as well, which we always try to focus on as we belive it’s a very important part of making the game look good.
  • Local multiplayer gameplay – Playing the local multiplayer is a lot of fun. Dynamic movement, fast action and rotating world blend perfectly into an amusing gameplay.
  • Different game modes and match customization – being able to freely customize your game allowed for everyone to create their own amazing experience.

On the other hand, there were things that went wrong:

Skywind Temple - Fireline Games

Flying islands on the map

  • Unpolished singleplayer – We definitely haven’t spent enough time on polishing the singleplayer mode. It was more like a port and that made it lack some gameplay.
  • Sounds – We didn’t do a great job on the sounds this time. We just didn’t have time to hook up audio to everything.


What’s next for Skywind Temple?

Well, it depends on the results and your feedback. So don’t be ashamed and go rate our game now! :)

Want to know what others think?

Holy cow. This is amazing. The graphics, visual effects, models and textures are all amazing. The mechanics and different gamemodes are awesome as well. Well done.

Incredibly fun to play with friends.

Oh my god. this was the most beutiful game i have ever played. ever. 5/5 in every category. well done! Really well done!

Do I event need to say anything?
Great graphics and music, solid gameplay. Has great potential! Keep it up :)


Play the game here

If you liked the game please leave feedback in the comments for us. We really appreciate this.

Fireline Games Team | | @FirelineGames |

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One Response to “Skywind Temple – Post Mortem”

  1. Gjarble says:

    Local multiplayer solidarity! I also made a local multiplayer game for the Compo and was soon going to write a post asking for suggestions of multiplayer games to try. Looks like I’ve got the first one on my list!

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