BIT SHIFT Post Mortem

Posted by
April 21st, 2016 11:03 pm

I have to say I learned a lot about Unity doing this game but most important I feel is jury rigging a UI system that works. I don’t think is the proper way to do it but I works. I didn’t get to put as much time I was would have liked into it but I am happy with what I had. I am working on a post compo version that will include the things I wanted to add but didn’t have time like levers, push-able blocks and more levels. Also fixed the Enemy AI and player movement. I really don’t know why I had the player moving so fast.


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