While I don’t think my game containsĀ sucker punches or purposely deceptive level design, it does require precision with its new mechanics and hasn’t got quite the on-boarding time they require. As such friends and Internet folkĀ have offered me feedback such as:
- “I can’t get past the second jump”
- “How am I supposed to get on that ledge there is a dude on there”
- “Were you in a bad mood this weekend?”
- “I’m going back to Dark Souls 3.”
- “Why?”
I recorded a reference playthrough that should show how to tackle the game. Should you require it!
I will do a post-mortem later in the week with all my deep, deep regrets.
Ooh, this looks good! I’ll try it out today.