Polytopian – A post-mortem

Posted by (twitter: @SudoJess)
April 19th, 2016 2:47 pm

I finished my Ludum Dare entry with only an hour to spare, you can play and rate “Polytopian” here:

Ludum Dare 35


 

So, how did it go? Well I think it’s one of my finer Ludum Dare projects, I prepared for it pretty well, and I’m quite pleased in the end result, both in looks, gameplay and audio.

There’s quite a few bugs which have slipped through, and I spent a good chunk of time solving others too. The mechanic is unique in a few ways, but after a few minutes of play you can clearly see my main 2 inspirations, Quantum Conundrum and Portal, which if you haven’t played, go pick up now! They’re great games.

The first day was spent a little on a different idea (that wasn’t anywhere near as good), and then on getting the main mechanic working. I spent far too long going about it a different way, but eventually settled on the way it works now.

Second day was almost 100% bugfixes and small tweaks, There’s a good number of problems that arise with a system like this, and yeah, not all of the issues were solved. Determining when to use which dimension’s physics is harder than it might seem, as well as managing the multiple layers and culling masks to make raycasting work well. Animation issues, camera issues, and a few issues with puzzles. At the end of the day, I made the soundtrack which you can listen to here:

I was busy in the afternoon of Monday, but I managed to fix some more bugs and get started on the levels in the morning, when I returned, I settled in and finished the rest of the playable game, as well as the title screen, fixed a few more bugs, and added the checkpoint system. All-in-all I probably spent 40 of the 72 hours on the game.

While I’m never really happy with anything I make, I think I’ve done a good job on this, given the time alloted. As much as I hate how buggy the game can be sometimes, I did all I could. Any more time spent on fixing bugs, would have meant less gameplay, and I think that’s pretty sparse to begin with.


This has been one of the most fun Ludum Dare’s I’ve ever participated in, I feel it’s brought back my love for creating games again, and I’m highly considering expanding this into a full project. I’ll be sure to post an update if that’s the case.

 

As always, it’s been a fun time, thank you Ludum Dare, and see you again in August!

 


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