Making An FMV Game as Part of A Jam

Posted by
April 19th, 2016 10:59 am
Hello, and welcome to tonight's episode of "Name 10 Things That Aren't"

Hello, and welcome to tonight’s episode of “Name 10 Things That Aren’t”…

Quick Overview

That’s a screenshot of the game. So I happen to know a guy who does a lot of filmmaking independently, talented as hell editor and technical guy too (His Youtube). Before this quarter’s LD, we had played with the idea of us working on an FMV game together at some point. We decided hell, let’s effectively have a film jam and game jam simultaneously. Plus, Cameron Schmidt’s music really helps.

The logistics of it were a bit challenging just to know where to be “stationed” but we figured it out. When the theme was announced, we were having a hard time with how to incorporate the theme, when one of us joked “Name 10 things that aren’t this shitty theme”, we all laughed pretty hard, laughing even harder when it was suggested we actually do that as our entry. Well, we did. (A common joke on the internet, “Name 10 Things That Aren’t X”).

P for Pen S for Sword

While planning it out, we decided to do a test scene, but it was so hilarious to us we kept it in anyway, and used it as a tutorial to explain it as being an FMV game. In it, my character, gives a lengthy explanation of “Hello World” in Java. The player character, quite obviously bored as I explain every curly brace and semi-colon, can choose one of three things, attack with a pen, sword or just listen and learn programming. The original cut was 7 minutes long, but was cut heavily.


I found incorporating movies into Unity a bit tricky. I had to use a third-party tool just to import them (ffmpegtotheora), and I couldn’t figure out how to extract the audiosource from a video (couldn’t with the converted file at all, nor the non-converted), so I had to use another tool just to get the audio from each clip. There’s ~60 clips or more in the whole thing, many of which are under 3 seconds.

I ended up making each clip its own prefab, with movietexture, an auto-playing script and a self-destruct script. I was having issues with detecting when the movietexture was done, so I had to write in the duration of each clip into the actual prefab. Timeline scripts will instantiate these prefabs as they’re needed.

How to Win

Failure Cut Scene

The only way to win is to not play.

Its LD page

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