The jam ends in less than an hour

Posted by (twitter: @SeanNoonan)
April 18th, 2016 8:06 pm

…and I’ve not really played our game! It’s to the wire and I’ve no idea how the game actually plays.

Our pipeline hasn’t been great, which is exacerbated by the timezone difference. We were probably out of scope this time – I feel like maybe my expectations got in the way a little. I’ve been jamming for a couple of years now, and it seems that my polish expectations are getting a little too high. If its content and improves overall quality, I always push to have it in, unaware of the complications of implementation. Not knowing Unity, I am unaware of it’s quirks and don’t have a clear idea of what’s easy or hard when it comes to implementation, so it’s hard to know where to push the polish.

Anyway, we’ll see in an hour or so if we make it. Until then, here’s my final mockup artwork. I even managed to stream some of my pixel art “process”… I might start doing that more often. You can watch future streams here:

Sean Noonan Ludum Dare

I look forward to playing all of your games :3

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