The joys of working remotely

Posted by (twitter: @SeanNoonan)
April 17th, 2016 3:19 am

So the first day is over and I feel that I’ve learned more about the challenges from working in a team long distance than anything else. Due to the time zone difference I missed the initial brainstorming session, so was a little late to the party when the initial design was discussed. This results in less emotional buy-in to the idea and increases potential ambiguity with some of the more intricate elements of the design. I wasn’t there when the ideas blossomed, you know? So my concerns over the scope or design weren’t addressed from the start.

Initial design contributions aside, this did allow me to hit the ground running and start creating art. I had a reasonably strong asset list to work through from the moment I woke up and checked the Slack. Even though the slight narrative treatment within the game idea pushed me down a path I wasn’t planning. Initially I wanted to do something vector and abstract and avoid any pixel art or animation, but I understand how my past record may have typecast me a little.

I’ll be honest, I think there have been some issues conveying the game design across the team, I feel like the ideas are getting lost somewhere in the text, this definitely would not be happening in meat space. But I’m just doing the pictures, so I just have to trust that everything is going fine. Speaking of which, here’s a rough mockup…

Sean Noonan Ludum Dare 35 Game

This is definitely going to be an improvised work and I look forward to playing whatever we are making :)

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