Seadads End of day 2!

Posted by (twitter: @nuclearfriend)
April 17th, 2016 11:12 am

Being in a bigger team is great! We all had a bit of a sleep in, I had a nice long lunch and got some sun and we still managed to make a bunch of progress. Crunching’s for suckers! 😛

Seadads-Day2

^What a classy gent!

I made a little tile placing tool for unity this morning and  Paul’s been putting some levels together, and despite a lack of working mechanics it’s feeling like a real game! Been fun doing something with linear hand designed levels, we’ve all been doing proc-gen and infinite-runner style things way too much recently.

The mechanics are evolving into something passable, Jon’s been putting in some crazy prop carrying mechanic, and I’ve just been putting in Barney’s sweet art too.

Well, night night all!

-Dave


3 Responses to “Seadads End of day 2!”

  1. BloodJohn says:

    I can look at it endlessly

  2. velvetlobster says:

    Awesome assets man

  3. wumpus says:

    Just the right kind of beautiful and bonkers.

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