Post Mortem: Pretty Smooth

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April 17th, 2016 9:07 pm

couldbeworseI look back at this scrum board and think: could be worse :). Had to cut somewhere. I was already rushing the ending. So, the audio got dropped. Sadly.
But I’m super proud to actually have a finished story driven game from beginning to end with working game mechanics. Really surprised by how smooth the dev process went this time.

Went scrum style, with 4 ‘sprints’ of 8 hours. 16 hours of sleep (that was mandatory). Roughly: idea & setup, storyline & basic mechanics, detailed features (powerups, level loading), finishing story.

Streamed the whole process on twitch, was a new experience too. Had fun doing it. Mostly talking to myself, but that’s okay. Good verbal practice, and actually helps keeping focus. Definitely wont be the last time.

Would love to hear some feedback :).
Entry: Shapeshifters

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