Neko Katadzukeru: complete!

Posted by (twitter: @mahalis)
April 17th, 2016 10:07 pm

Screen Shot 2016-04-17 at 6.15 p

I was polishing this until the very last minute—the cats were all white until about an hour before the deadline, when I started reworking all the assets so I could colorize them in a shader. The new assets look like this:

head@2x

With a couple of lines of GLSL, red areas get the “base” color, purple areas get the lighter version of that color, and green areas become pink. This way I could make arbitrary colors of cat without having to make a bunch of different versions of the same asset. I’ll go into more detail about that and some other fun tricks that went into this in a more detailed postmortem later on. For now, check out the game!

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