Alternate Paths

Posted by
April 17th, 2016 3:58 am

Good day 2, everybody!

Screenshot 7

I polished the first level a bit, and added health and mana counters. Mana is used to shift planes.

My current design philosophy is to:

  • Provide alternate paths. In the screenshot, you can either go right above the saws and risk losing health, or go left and use mana to reveal a shortcut.
  • Don’t make shifting mandatory all the time. If there are places where you can’t pass without shifting, make sure there is enough distance between them to regenerate your mana.

Today I plan to work on graphics and add at least one more level. Maybe I’ll even submit my game, but I think I’ll have to go for the jam.


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