Saturday Evening Progress Report

Posted by (twitter: @gamepopper)
April 16th, 2016 12:47 pm

So I’ve currently been working for 7-8 hours, so my current progress:

  • Came up with idea at around 3am, a bullet hell where you must last as long as possible by avoiding or absorbing bullets like in Ikaruga. The shape shifting theme will be when the boss changes appearance for each behaviour type. The player will also shape shift when changing colours as well.

My 3am notes…

  • Got my HaxeFlixel project up and running, good thing I updated and checked the template the day before. I’m still amazed at how much has changed and improved in HaxeFlixel over the year. It feels like a brand new framework every year!

Testing the colour switching and custom particle/emitter behaviour.

  • I’ve got player movement, enemy bullet patterns, the colour switching and some basic UI working. I’m on good progress to getting the core gameplay done by the end of today.

Custom bullet pattern testing.

Hope you like what you see, I’m gonna have dinner now, then more core gameplay stuff!

Tags: , , , ,


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]