Run, Gamer, Run! Intro + Progress 01

Posted by (twitter: @Arakade)
April 16th, 2016 2:33 pm

We’re in!  (@DevilQube + @Arakade)

So, shapeshifting, eh!  Not our favourite by a long way.

We decided lycanthropy and puzzle games were too obvious.  We spent a *looong* time discussing a 3D metaball game which sounded awesome but worried our time availability would be a problem so, knowing that we are both all skilled up ready to do 3D games and that one of our 2 man team is probably the stronger programmer, we decided to have him do 2D art and the other do all the programming in… (working title)…


An animated sketchy picture of an overweight gamer ... in a sketchy style

Run, Gamer, Run!
A game about a gamer stereotype losing weight!?

Given our time constraints, we decided to go for a relatively simple game — fundamentally an endless runner (a la Cannabalt) featuring a fat gamer on a food-filled assault course (possibly a mall).  As he(*) runs, he loses weight and gets faster; the longer he spends at a low weight, the longer he lives (so can get a higher score) but… he also needs enough food to keep going!

So it’s kind of an obesity parable.

Maybe we’ll add something about emotion in there?  (some comfort eating reference?)

* We do wonder how to be gender sensitive in this (without killing Rupert with too much art!).  In fact, we want ‘funny’ but don’t want to offend anyone /too/ much.  Hopefully it’ll be taken in the silly way it is intended.  As game developers and gamers ourselves, we know only too well the lure of biscuits, chocolate, pizza and pie!

In fact, here’s a picture of the area next to Rupert’s desk…

A pile of biscuits and chocolate

(in his defence, there’s an exercise bike right next to that pile!)



So, Rupert spent most of the morning watching videos about Spriter (which he’d bought before a previous LD but never really used) and Krita (because he knows Gimp too well and wants to practise a more traditional art style which Krita seems to make easier).

At 17:30 Rupert (who is also helping care for his 2 young boys) had managed to work out how to draw a simple prototype (ya! I know, right!), export it into Spriter Pro, do the dumbest animation and import it into Unity.

Meanwhile, Carl had written most of the core gameplay and offered tips on hotkeys for Krita :)

We have a few more hours today so hopefully rezzing-up the art and adding more level challenge before EOD (when we’ll hope to post some gameplay footage).
Good luck, all!

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