Rough Going So Far

Posted by (twitter: @SmilingCatLTD)
April 16th, 2016 1:57 am

Just about ready to call it a night… I’m nowhere near where I wanted to be, though I did manage to get one of the riskiest parts (for me) done – capturing animated 2D sprite renderings of the main character(s). It is a technique that I haven’t used before, so it involved a bit of trial and error.  With this done, I am much more certain that I can handle the rest of the artwork on the project.

One of the biggest issues I ran across was with trying to find a model format that MakeHuman, Blender, and Unity could all agree on.  No matter what I did, the resulting model wound up munged in some way and unusable.  I lost nearly 2 hours there.  I wound up having to cut Blender out of the picture and make my desired modifications to the model a different way.

So, yes, it is quite concerning that I don’t have any sort of gameplay yet except on paper. I do think I have a solid idea, though, so hopefully I can hit a home run tomorrow with it, because tonight was kind of a 1-2-3 inning.


So what exactly are these two doing? We’ll have to find out tomorrow when I can focus on it again.



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