Dare to be Retro! – Today’s Progress

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April 16th, 2016 5:23 pm

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Now with text! Multiple swappable 2-bit colour palettes for the amazing high resolution 160×144 display. Also an incomplete battle mode! Most of the engine is done so tomorrow will consist of making/finishing the game!

All done in C with help from Martin Cohen’s Punity Engine (a modified version).

The is totally not a Pokemon clone… *shifty eyes*

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