A World Takes Shape

Posted by (twitter: @SmilingCatLTD)
April 16th, 2016 8:24 pm

Well, halfway through the compo and I think I am back on course from last night’s missteps.

3 levels of “Werepenguin’s Escape” are through rough drafting.  Two are ready for final texturing; one still needs some more testing before it can be considered stable enough to be textured.


Right now, objects can be moved around the level by nudging them.  One of my next steps is to give the ability to latch onto and push or pull objects, which will give a substantial improvement to gameplay.

Sounds and music are pretty close on the heels behind that. I also want to add at least two more levels, and fill the game out with a story.  At that point I will consider the game submittable.

My stretch goals after that are to add one or two more puzzle mechanics, and add as many more levels as possible before the deadline.

And that is pretty much my plan for the next 23.5 hours.

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