We’re in!

Posted by (twitter: @Abel_Toy)
April 15th, 2016 11:42 pm

Oh man, it’s very early here. We woke up at 5am, ready for a very productive day!

So, we’re in. We’ve done an extensive brainstorming, we’ve got an idea we like, and we’ve brainstormed what elements we’ll use for that idea as well. All that left’s to do is… make the damn game!

We’ll be using Unity3D with C# and Visual Studio (and ReSharper!), adding in a bit of Ferr2D and TextMesh Pro and DOTween (because, I mean, can you use Unity3D without DOTween? :P)

We’re a team of two. I’m Abel Toy, and I’ll be acting mainly as the programer, and there’s Axel Compte as well, who will be doing some art, some level design and the general game design of the game as well. We’ll try to add in some music however we can, and also sound effects.

Our schedule will probably be:

– First day (today): Prototype and code in the elements and features of the game
– Second day: Levels, art, polish
– Third day: Polish and release.

Wish you all the best of luck!

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