I’m IN!

Posted by
April 15th, 2016 7:55 pm

Tech stack:

C/C++ custom engine (OpenGL) using these libraries:

  • GLFW
  • Gl3w (OpenGL Extension Loader)
  • GLM (OpenGL Mathematics Library
  • stb_image.h (and maybe another one or two stb libs

Tooling:

  • Paint.net
  • bfxr

Compiling using MSVC (on the command line).

Sublime Text (in vintage mode) for editing.

 

That’s it! Hopefully everything goes smoothly this is my first time doing a custom game engine and my second time taking part in ludum dare. Good luck everybody!


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