So, I’ve started lining everything of mine up for the coming Ludum Dare this weekend, sadly I mistimed some other things so I haven’t actually had time to do my usual shtick and write up a simple C++ framework. Instead I’ve spent some time cleaning and polishing away a few pieces from another game project I’ve been working on, to end up back at a possible framework for use here.

Hopefully I’ll even have time to finish and test the multiplayer components of the framework, so I can try doing simple multiplayer as well.

The Tools I’ll be using – like always – are;

  • Programming/development
    • Visual Studio 2015 on Windows.
    • GCC 4.6 / 5.0 and LLVM/Clang 3.4 on Linux.
    • Git – you’ll be able to follow the project on GitHub.
    • SFML – going to use their as-of-yet unreleased Git version, really want access to a few of the features in there.
    • Angelscript – I just love this script language.
  • Arts and such
    • GIMP.
    • LMMS.
  • Stream-related
    • OBS-Studio.
    • foobar2000 – I’ve dug through and built a list of songs that Twitch should like too.
    • My own stream overlay software, which lacks too much UI/UX for me to consider releasing yet.
    • My own timelapse capturing software (made in C#, source is available).

I hope the rest of you are going to have fun, because I’m certainly planning to.

And hopefully games will happen too.

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