Ludum Dare #35, let’s go! 7th time!

Posted by
April 14th, 2016 12:16 pm

Hello everyone,

This will be entry #7 for me!  It’s unclear whether I’ll be entering the Compo or the Jam this time.  Last time, I entered the Jam because my wife helped me extensively with the graphics for our game.  It’ll probably be a Friday-night decision if she’s going to participate again.  For tools, every dare seems to bring me back to the same toolset.  Here they are:

  • Html 5 Canvas / Javascript, using the Phaser framework.  Possibly using my PhaserIlluminated plugin.  I may also do something with P2JS physics as I’ve been playing around with them.  Here’s a slime I made yesterday as a warm-up:

Looks a bit like Flubber!  I plan to release this is a Phaser plugin after the dare.

  • Gimp for art.  It has always gotten the job done.  I had planned to try to use a drawing tablet this time around, but I hadn’t had a chance to try one before the dare.  So for the sake of not encountering any problems, I’ll still be drawing with my mouse.
  • Spriter is my go-to animation software.  It works good for anything that’s not pixel art.
  •  Another custom song will be made with Bosca Ceoil.  It’s the best program I’ve found to make a simple track that suits this kind of scenario.
  • BFXR for plenty of Bleep bloop, bleep bloop!
  • Sublime Text 3 for the inputting of text that describes awesome game mechanics.
  • GitHub to host the source.  To be in line with the rules, I’ve hosted my base Ludum Dare template here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.
  • My own website to host the finished game.
  • Chronolapse for the traditional timelapse.
  • My Spotify Playlist for plenty of inspiration and chill vibes.

Thanks for reading!  Good luck to everyone and I hope everyone has a great time during the dare!


2 Responses to “Ludum Dare #35, let’s go! 7th time!”

  1. t4u says:

    Love the slime. Can you share details how did you do it? (Keep it general)

    • cudabear says:

      Sure thing!

      Basically, it’s a collection of points attached by springs that make a circle around a point. Each point is connected to its neighbors and its neighbor’s neighbors. Furthermore, each point is connected to the center of the circle with another spring. The resting length of each spring is the natural distance between each point if it were a circle, so it always tries to go back to its original shape.

      With this complete, I just use canvas polygon drawing to draw a polygon using each point of the “circle” as a point of the polygon. Then, fill with the texture of your choice!

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