I’d like to participate in the compo again this time, like last time all the omens are good at this stage and the weekend is theoretically clear except for a few hours on Sunday.
70-80% sure I’ll be using Unity again especially if the idea I have calls for a lot of 3D, although I’ve been meaning to get back to basics and go full retro C++/OpenGL for the sake of more C++ in my portfolio.
However, I still like being able to produce web builds so I have a feeling this will sway me over to Unity even if the desire for cheap and cheerful 3D doesn’t manifest.
As always I will aim to have as few non-code assets as possible. Also, at some point I will definitely say I’m going to do music for this one, and then probably run out of time for it.
Uhh, C++ & OpenGL aren’t exactly retro..
C++ dates from 1983! OpenGL dates from 1992! That’s around the same time as the NES and SNES respectively!!!
Yeah you can’t get much more oldschool while remaining in the land of the high level language. It’s really the only honest way to make a game. But it’s been a long time since I’ve been called upon to do C++ professionally so it’s very much retro for me to go back to those things, hence it’s appeal. Unity has been driving me absolutely nuts for enough years now.