Warmup Weekend for Ludum Dare 35

Posted by (twitter: @ludumdare)
April 8th, 2016 3:54 pm

Can’t wait for Ludum Dare? Are you ready though? No? Then between now and the start, you’re encouraged to test your tools. We call it Warmup Weekend (but we don’t mind when you submit, be it today or next week). Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

4 Responses to “Warmup Weekend for Ludum Dare 35”

  1. Chickenattack says:

    Learning as I go! My Ludum Dare entry for 35 will be a lot better than my last one!

  2. MiGint says:

    How do people know when the next ludum dare is on

  3. Sakurahan says:

    I have never made a full game before from scratch :D, I used RPG maker and I tried making a game in Game Maker with a few friends but I never made a full game xD then I found this site and I though why not learn as I go. 😀 ^_^

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