So I am going to be entering in the newest Ludum Dare Compo #35. In case you wanted to know more about me: I love making games and I am 14 as of present, my name is Cameron Bell, and my game development company (Really just a name) is ‘Obtuse Studios‘. In the two weeks leading up to the competition I have been writing my own C++ game engine for the competition. It is named OPEN PE (Open source Penguin Engine), and allows me to render 2D graphics, apply physics and stuff like that . This engine should help me get the game done quicker!
I have never done this (Entered the competition) before, but it seems that people create a post saying ‘I’m in!’, so that is what I am doing (I guess that’s how you enter, right?). Here are the programs that I am likely using, but this is subject to change:
if I am able to get the engine (OPEN PE) done in the two weeks then:
Visual Studio Desktop 2013
Xmind 7
Adobe Photoshop CC
Worst case senerio:
Unity 5
Maya 2016
Photoshop
Monodevelop
I doubt the game that I make at the end of the 48 hours will be any good, But I can assure you that I will learn a lot from the experience. And hopefully I will be coming back next time
Tags: C++, engine, First Time, unity
Building your own engine is a laudable if ambitious aim, but it’s good that you have contingencies too. Good luck with it!
Thanks for the support guys. I have got some of the functionality of the engine down, but programming the physics is proving to be tougher than I expected. Especially considering I have exams.
Good luck man!
Yup I am going to need a lot of luck to pull off this ambitious task.
Wow this is a great idea. I hope you do well in your game!!!
Thanks man!
Hey, I’ve been doing Ludum Dare since I was about your age, so if you need any help with your engine, drop me a line. (Last few times I participated with my team under the name http://ludumdare.com/compo/author/luminous/ , but I am returning to this username for this year.)