I’m in for Ludum Dare Compo 35!

Posted by
March 29th, 2016 7:23 pm

So I am going to be entering in the newest Ludum Dare Compo #35. In case you wanted to know more about me: I love making games and I am 14 as of present, my name is Cameron Bell, and my game development company (Really just a name) is ‘Obtuse Studios‘. In the two weeks leading up to the competition I have been writing my own C++ game engine for the competition. It is named OPEN PE (Open source Penguin Engine), and allows me to render 2D graphics, apply physics and stuff like that . This engine should help me get the game done quicker!

I have never done this (Entered the competition) before, but it seems that people create a post saying ‘I’m in!’, so that is what I am doing (I guess that’s how you enter, right?). Here are the programs that I am likely using, but this is subject to change:

if I am able to get the engine (OPEN PE) done in the two weeks then:

Visual Studio Desktop 2013

Xmind 7

Adobe Photoshop CC

Worst case senerio:

Unity 5

Maya 2016



I doubt the game that I make at the end of the 48 hours will be any good, But I can assure you that I will learn a lot from the experience. And hopefully I will be coming back next time :)

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7 Responses to “I’m in for Ludum Dare Compo 35!”

  1. Novodantis says:

    Building your own engine is a laudable if ambitious aim, but it’s good that you have contingencies too. Good luck with it!

  2. DaGoldenApples says:

    Wow this is a great idea. I hope you do well in your game!!!

  3. raozvorovski says:

    Hey, I’ve been doing Ludum Dare since I was about your age, so if you need any help with your engine, drop me a line. (Last few times I participated with my team under the name http://ludumdare.com/compo/author/luminous/ , but I am returning to this username for this year.)

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