Commander Wallis and the Tentacled Menace

Posted by (twitter: @_udo)
February 9th, 2016 8:21 am

Even though I participated in many LDs now, I never actually published a game. Last month, I was sitting together with a good friend of mine and we lamented our habit of working on these lengthy projects in private, only to discard them eventually and then start something else. We decided to change this, to start putting things out there!

So we came up with this: we’re making one game every month of 2016, and we’re publishing every one of these games, as we hopefully get better at this over time!

Our first game is out now: Commander Wallis and the Tentacled Menace


It’s a turn-based retro strategy game, available for free on, for Windows, OS X, and Linux.

In this game, you take on the role of Commander Wallis, a medieval watchman who must protect the shrines of the Holy Spheres from a sudden onslaught of tentacled beings of unknown origin. It is your job to prepare the defenses, place troops, and then coordinate the battles.

We focused a lot on strategy aspects and issues of balance. As you progress through the levels, you get access to more types of units and defensive measures, and we wanted to make sure every unit and item in the game has a unique purpose.

This is a personal moment for me. For a non-game programmer like me, Ludum Dare has over the years been a tremendous creative outlet, and it’s these LD experiences that ultimately prompted me to try game development in earnest. What we need most of all is feedback, doesn’t matter if it’s negative, but it has to lead us towards actionable items on our upcoming games.

If you want to give me some feedback, or talk about anything really related to game dev, you can shoot me a message to:

4 Responses to “Commander Wallis and the Tentacled Menace”

  1. Evergreen Games says:

    Have you heard of One Gane a Month #1GAM

    • udo says:

      I remember it vaguely now that you mention it, I might even have an old account on there. I’m a bit ambivalent about this, because we’re not doing a jam-like thing. While we are trying to “level up”, it’s actually supposed to be a commercial endeavor (even nobody ever pays a single penny for our stuff), as opposed to a personal growth or communal activity.

    • udo says:

      Still, thanks for reminding me about it! I’ll discuss it with my partner.

  2. dvdking says:

    the gameplay looks really awesome, I can see so much potential for improvement(different defences, unit classes, upgrades)
    would love to see it in full game

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