Star Warrior Postmortem

Posted by (twitter: @@_spolsh)
January 3rd, 2016 4:14 pm

We have made game Star Warrior mixing cheesy 80s and Star Wars styles.

star warrior

Star Warrior

PLAY & RATE IT

 

Game was done in Unity and we aimed for smooth and joyful gliding mechanics. My friend kozun took care of steering, camera movement and whole logic behind space shuttle. Later on programmed nearly whole gameplay. It was inspired by mario and we wanted to take advantage of terrain. Yeah, based on your feedback we are aware now, it’s not so perfect but we couldn’t came up with anything better at that time. I’ve figured out wireframe shaders and experimented with shading effects. I’ve parametrized every detail of dunes and lava look, the world is endless. Then I made space fighter model and painted skybox. At the end I had to rewrite all wireframe shaders since WebGL does not support geometry shaders and update some screen effects since WebGL does not support MovieTexture as well. We had quite busy week and tons of fun working on it. Hope you like it!

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4 Responses to “Star Warrior Postmortem”

  1. MSiddeek says:

    Why is the image in the post blank?

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