Overgrown.Underfed: Post Jam Update!

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December 22nd, 2015 7:25 pm

Overgrown.Underfed is a an attempt at a Risk of Rain style game within the confines of a game jam. All assets and code for the original version were created during the 72h jam and can be found under the source link on our entry page


After failing to implement a win condition or progression mechanic during the jam we decided to spend some time in the following weeks leading up to Christmas trying and make what we originally had in mind a reality. The scope of our game was definitely too big; we had ideas for items, enemies and even class skills that we wanted to implement! But unfortunately a minimal implementation just doesn’t cut it as the fun really stems from content, and we realised this a little too late.


The feedback from you guys has been great and has allowed us to focus on the more glaring issues with the game in the post jam version. At first we wanted to add dynamic effects to the world and skills to the classes, but it was clear that the most common complaint was a lack of a goal, a reason to play again.


So we decided to implement a progression mechanic in keeping with the theme of ‘growing’. The player must keep the growing population of creatures in check as their breeding rate increases. On top of this a score/highscore system provides a quantitative metric to compare playthroughs.


As always Ludum Dare has been an absolute blast; as challenging as it is fun; we are proud of what we managed to achieved and hope you guys like it too! 😀

The game was created with Unity, Tiled for authoring level content (Tiled2Unity <3), Photoshop for making pretty pictures and Bfxr for sound effects.

Merry Christmas!

Aaron & Luke

One Response to “Overgrown.Underfed: Post Jam Update!”

  1. MSiddeek says:

    The graphics are so relaxing ^_^ Good job!

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