Torque Post-Compo Update

Posted by
December 19th, 2015 7:42 pm

Capture

Hey everyone Just wanna say that i’ve finally updated my game Torque, sorta.

I was only able to get out two new levels in this update, since all feedback has been talking about how there should be more levels. Doing this post-compo update taught me one thing: That I could never turn this into a full game like I was putting into consideration.

Yes I think this turned into a very great game for me, but the puzzle levels are just so hard to create. I might be able to do another post-compo update with some more sounds, polishing, etc. And maybe get back to figuring out an efficient way to design levels. But no promises. I’m also thinking of porting it to andriod, which i’m finding shouldn’t be all that tough.

 

Anyways, if you haven’t already tried my game try it Here.

 

And thanks to everyone for the great feedback.


One Response to “Torque Post-Compo Update”

  1. qwetro says:

    Puzzle levels are hard to design, that’s real, but it’s worth trying. Because solving well-designed puzzles is always an irreplaceable experience compared to those random-generated levels. I like your game Torque anyway :)

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