I’m pleased to announce that the Mac and Linux builds of my compo entry, Xtreme Crop Duster Simulator ’82, are now available. While I’ve had no complaints about only having a Windows build available to date, I’ve always been a supporter of developers who release their games cross-platform and thought I should put my money where my mouth is.

Now you can experience the C64 retro nostalgia on three different operating systems!

Now you can experience the C64 retro nostalgia on three different operating systems!

I should give the caveat that these are not nearly as well tested as my Windows build – I’ve had a few people playtest the Mac version and none of them have reported issues, but I haven’t seen it in person. The Linux build runs fine on my Linux install (Xubuntu 14.04 LTS) but hasn’t been tested elsewhere.

I had way too much of a hassle getting the Linux build to work – there appear to be a handful of strange bugs in the latest version of the standalone Linux Unity player, which made the game unplayable and left me grasping blindly for the fix. I quickly was able to glean that the problem wasn’t in my code, but found little by way of resources (either from Unity3D themselves or from the community) to help me sort it out. I really should investigate further and report a bug (or a few), but since every build involves booting Windows, loading Unity, running a build, and rebooting to Linux to run it, it’s a pretty laborious process.

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