So I managed to pull through. I attempted streaming and posting at the start, but in all honestly, focusing on that stuff was really distracting so I ended up turning it off and going dark.

This LD was rough, ladies and gentlemen. I can say that I was successful in sticking to my plan – if I couldn’t get the idea working in a short time, I ditched it. The problem was there was just too many of these bad ideas by the time I had resolved on Light Drifter 34.

I had less than 24 hours to get the game done and frankly, it wasn’t enough. I had to settle for quickly scrapped together levels that are poorly designed and lend for some frustrating experiences.

On the other hand it illuminated how damn fun the game could be if the levels were far more refined. I think the potential for some more “puzzley” levels can make a rather simple mechanic like this really shine.

Usually after Ludum Dare I just abandon these projects and get back into whatever I was working on before. This time around, I don’t really have anything to go back to so I think I may continue to develop this game further.

I want to add some light customization mechanics to allow users to tailor their play style for different “styles” of levels. In addition to addressing some of the pacing issues commenters have made, I want to add a level selection system with rankings and so on. That, coupled with loads of really well tuned levels could make for a really fun game!

I don’t think I would sell it, but who knows – maybe after everything is said and done it will be worth it. While I struggled with this LD, it really was an epiphany for me. It allowed to recognize my strengths and see where I was trying to make up for my weaknesses. I’m glad I was able to get this baby done and I’m proud of the result.

It sucks that the finished product could have been better had I come to this idea sooner – but that’s the way it goes. It was a stressful and fun ride. Can’t wait to go at it again in April – maybe with the team this time!

If you haven’t come across my game yet, give it a spin and leave a comment – I’ll be sure to give your game a play as well! I’ve played some really awesome games so far and it’s been encouraging to see everyone’s feedback across the site. Keep up the good work everyone!


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