Plant Lab: Post Mortem

Posted by (twitter: @moebiusdev)
December 17th, 2015 2:14 pm

I finally found some time to work in all the suggestions you gave me on my compo entry and created a post mortem:

plantlab02

Gene manipulation made easy

plantlab01a

Simulated plant growth

The new features:

  • Genome hinting, that helps you see what manipulation changes what in regard to the plant’s development
  • Three difficulties to choose from: EASY, HARD and RAND(om), before the DNA was always random.
  • Import/Export function to share your plant’s DNA with others (left button next to the plants)
  • Exit button to return to the main menu screen

Play the post mortem (web) version is here:

Plant Lab (Post Mortem)

The original entry is here:

Plant Lab (Compo Entry)

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3 Responses to “Plant Lab: Post Mortem”

  1. Jwatt says:

    You keep using that word, “post-mortem”. I don’t think you know what it means.

    A post-mortem is the report you write afterwards, typically about what went right or wrong and some behind-the-scenes stuff. An after-death writing for the event, not the game.

    A post-compo version is a build of the game made after the event. Your game’s clearly very much not dead!

  2. Jwatt says:

    Besides terminology, I bookmarked this and am looking forward to trying it out.

    • Moebius says:

      Thanks for the clarification. I really was under the impression that post mortem meant “after compo version”. But then on the other hand I never had any latin in school 😉 So I renamed all mentions of “post mortem” to “post compo” – hope this is correct now :)

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