Nunsaram – post-mortem? what?

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December 16th, 2015 2:24 am

This is our first jam, and I guess it could be called a success because we made it!

quite a late post, but still…




We (me and endwl) made a game called Nunsaram. Nunsaram is the Korean word for snowman.

We had a fun time. I learned how important goals were, and also how to package & distribute games. Endwl learned how to do good pixel art.


We actually made a gigantic u-turn around the 48 hour point. We were adding too much “new”/unplanned aspects to the game, and we had reached a limit. Slow typing speed, too many bugs too fix, too many pixels to color, and thus, low morale. Eventually we reverted to our original idea and half the code in Game.hx rendered useless.


Oh yes. i used Haxe + OpenFL on Sublime Text. no IDE. not this time.

Endwl used something, but I don’t know.

We used a Yamaha piano and Audacity and sfxr for the sound


I’m getting the timelapse (29 hours whoo!) together, so it’ll be up soon.


Next time, we’re gonna focus more on the “original goal” and save time for sound and stuff.


Happy holidays! and vote Nunsaram pls


p.s. what is a post-mortem (I’m new)

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2 Responses to “Nunsaram – post-mortem? what?”

  1. esayitch says:

    Post-Mortem is writing a detailed post about your game’s development process, what went wrong, what went right, things you might have done differently, what you learned, etc.

    Good luck in the compo ^^

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