During the game

Posted by
December 15th, 2015 3:55 pm

It is difficult to create a game in 72 hours, but even more difficult to create a game with unknown people. In our city company PinoklGames , which created PartyHard , gathered interested in creating games people to organize center for help us to realize our ideas for LudumDare ,after meeting we was sorted for 3 team of 5 people.

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And once we know the topic of jam we started developing the game. We appeared many ideas but the best idea was  Climbers

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This game is about two climbers ,goal of which rise as high as possible. For this they use force of pendulum and a little magic.

On the first day all our efforts we put that to develop a system of playing the game with a full cycle, but like all teams we have some problems, especially with player controller and locations spawner. Artists draw and selected the colors, someone searching for music, coders were coding.
Time was becoming less and problem with the tasks was over, at the end of first day main part of game was ready.

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Over time, the fatigue began to take her, and after the first day of development we decided to rest. On the second day with a clear mind development began to go even faster, we were overwhelmed of emotions and ideas. After polishing the game was turn to build our game fow WebGL and as always was not without problems, some collapsed textures and animations,errors in scripts ,interfaces anchors was ruined, but after correcting deficiencies build was ready and

          here we are offering you to play our game 

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