1st compo entry – Nebular worm

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December 15th, 2015 8:01 am

This was the second time I participated. Last time I did the jam. This time I went all in for the compo  and I present Nebular Worm (Think asteroids meets snake).


Seems people liked the control mechanics on my little game and I am considering expanding on it. Have a play (and rate if you like it), and let me know what you guys (or girls) think. I’d love getting some feedback (any kind :))

What went well:

  • Been ages since I used GM last and I must say, it has improved a LOT. I could get things up and running very quickly
  • Got decent amounts of sleep beforehand
  • The idea sprung in place fairly quickly, so that left more time for design and coding.
  • The compo is intense, but awesome fun.

What went not-so-well:

  • I had no time to do background music. This is the first thing I’d need to remedy.
  • Graphics take LOTS of time, so I had to settle with programmer art for most of the game.
  • Wanted to get and HTML5 and full android port out, but the particles and blending I did in the game really slowed things down.

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