Patch 1.01 Notes – Rosebud & Lets Play

Posted by (twitter: @cynicalmonkey)
December 14th, 2015 2:55 pm

Okay so I have updated the game slightly but not in a meaningful way that I think is against the spirit of Ludum Dare but feel free to make up your own mind on this one. I have left the source the same though

1- Framerate – some lazy programming on my part had made it a game that was tuned to the FR of my laptop but on better machines was unplayable. switching out Update for Fixed Update has solved this.

2- Acid rain – a number of people had complained that the green & yellow drops were to similar and hard to tell apart. I have darkened the sprite and added a skull & cross bones symbol which took all of 15 seconds to make. This is purely cosmetic and changed only to assist the player. I do not think it fundamentally alters the game.

Screenshot 2015-12-13 19.48.20

example of previous green & yellow

aciddrop

new Darker acid drop

3- Difficulty – despite a number of comments I have not changed the difficulty. some people had said they disliked that the branches could present you with an undodgable scenario but I have left that in. In my heart that was the game I was making, it wasn’t supposed to always be 100% fair, its not a puzzle game and isn’t supposed to be infinitely playable. The difficulty ramps up until the Maths generates something you can’t beat, and the game ends. That was by design and changing that would be more than a simple patch, it would require new mechanics and that would not be in my mind in the spirit of Ludum Dare.

 

So yeah feel free to judge for yourself if you think those changes break the spirit of LD but I feel I can sleep okay tonight.

 

In other news someone has played my game, streamed it and uploaded to you tube (thanks Dave), so if you want to try before you buy here you go.

Favourite quote “I can move Up & Down!? This changes everything”

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