Growth – rpg Field of vision

December 13th, 2015 1:06 pm

Doesn’t seem like much, but I managed a field of vision that works independent of direction, instead of writing tedious statements like

-> X-1, Y-1 -> render tile

Trigonometry is great

field-of-vision Clipboard01

One Response to “Growth – rpg Field of vision”

  1. KunoNoOni says:

    I’d be really interested in see how you did that. I love dungeon crawl games and anything to make creating them easier is always welcomed! :)

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