End of day 2

Posted by (twitter: @rtsoft)
December 13th, 2015 8:43 am


One day left and I feel like I’m about 40% there, not good!

My jam game is turning into this weird mix of Alter-Ego and a Roguelike. ¬†Unity really doesn’t support easily changing out sprites, ended up using AnimatorOverrideController’s for each “age” of the player (you go from baby to old with cane), but I still had to make unity anims again for each walk/stop animation.

Huh, there has to be a better way, I just want to replace Sprites globally in the whole controller and all anims, like cat1.png to dog1.png, not redo/override each anim.

Good luck fellow jammers, we can do this!

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