Day 2 starts

Posted by
December 13th, 2015 4:53 am

This is my progress as of yesterday, when I went to bed (yes, I’m awful playing):

Today will be devoted to content: removing placeholder art, even if I’ve grown attached to those pokeballs, and defining levels. Also, I’ll probably perform some more experiments and tweaks to the controls. I’ve realised that, while keyboard controls work fine (and I hope that the same applies to gamepad), mouse-only is unfeasible. However, multitouch is also a possibility, and the game is actually playable on Android, so depending on the time I might even build for that target platform. We’ll see how it goes.

Good luck to everyone! :)

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