Why do rotations have to be so hard to implement?

Posted by
December 12th, 2015 11:55 am

I’m trying to implement rotations with Java and AffineTransform. I can’t make it rotate many times because the x is all messed up.


2 Responses to “Why do rotations have to be so hard to implement?”

  1. Haha I still struggle with rotations in Unity, I hate quaternions sooooo much.

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