“Growing” Roguelike progress of some sort

Posted by (twitter: @rtsoft)
December 12th, 2015 8:40 am

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Well, there’s my random dungeon generator.  As simple as it is, it’s still the most complicated thing I’ve done in C# so far. I don’t know if it’s my Visual Assist or just Visual Studio but the syntax autocomplete stuff just seems to really be fighting me.

Took me a bit to figure out a vector array in C# is called a List.  Great naming, yeah.

After the maze generates you can use the arrow keys to run around the maze.  (actually you can move even WHILE it’s generating if you really want to get frozen in a wall somewhere)  It “feels” pretty good the way you can hug walls, it uses Unity’s built in 2D physics collision. (each tile has a collider, optimizations be damned!)

Akiko volunteered to do some sprites for me tomorrow if she has time, so this might turn into a Jam entry… still don’t know about gameplay really.

Wrote a .bat file to do the webgl html5 export and upload, you can try what I’ve got so far here.


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