startingSo far, I’ve got pixels on the screen, written up some general functions in ROM Bank 0 for collision detection, music, sfx, etc. Got ROM Bank switching working and a plan for how I’m going to get this game idea, which I’ve settled on, onto the screen. Now I just have to errr… do it somehow!

As a side note,each Gameboy ROM bank can only contain 16kb of  data tops, so it’s going to be interesting cramming things in there correctly!


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]